A grid-iron inspired strategy game
The game of Odess was developed initially as a physical board game; however, as more and more complexity was added to gameplay, it became clear that this game is much better suited to digital. However, translating the game to digital was easier said than done. I was brought in to help with designing new game pieces which capture all the power, energy, and agility of their physical counterparts.
To create full sets of pieces for each team, they needed to be made in a way that was simple to recolor while maintaining consistency. Given the level of complexity in each shape, I decided to approach this using layers of blending modes to apply levels of complexity, while retaining a base geometry as a component. This approach meant I could easily make alterations to the colour layer, shading layer, or even the base geometry and have the combined final shape update automatically.
To create full sets of pieces for each team, they needed to be made in a way that was simple to recolor while maintaining consistency. Given the level of complexity in each shape, I decided to approach this using layers of blending modes to apply levels of complexity, while retaining a base geometry as a component. This approach meant I could easily make alterations to the colour layer, shading layer, or even the base geometry and have the combined final shape update automatically.
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Published on
November 12, 2024